Multi-User Free-Roam VR Platform
Build, Operate, and Scale Multi-User VR Experiences
From spatial tracking, multiplayer networking and device management to ticketing and content, the complete technical and operational foundation large-scale immersive venues need.

The hard part of large multi-user VR is not just the content
- Every venue needs re-calibration and setup from scratch
- Different headsets are hard to manage as one fleet
- Multi-user position sync and group control are complex
- On-site staff lack real operations tooling
- Third-party content is hard to onboard quickly
- Software, hardware, ticketing and operations stay siloed
Tracking, networking, content and venue operations as one redeployable set of modules
Moonshine FreeRoam lowers the barrier from prototype to commercial operation, turning one-off projects into a platform you can keep running.
Moonshine FreeRoamA four-layer platform
Online services, on-site operations, real-time servers and VR development, connected end to end.
Four core module groups
Choose modules by venue, scale and operational need.
FreeRoam Core
Multi-user interaction and spatial tracking core
- Multiplayer networking & state sync
- Group management
- Spatial tracking & interaction sensing
- Safety zones
FreeRoam Venue
Venue operations and device control
- Kiosk check-in & device pairing
- Session control & crowd flow
- Live monitoring
- Emergency pause & resume
FreeRoam Cloud
Online services and operational data
- Membership & ticketing
- Booking & notifications
- API & remote management
FreeRoam Studio
Content and development integration
- Galaxy asset management
- Unity/Unreal plugin & SDK
- Scene & map tools
- Localization & content onboarding
A four-step rollout
Turns a technical platform into an onboarding service customers understand.
Assess
- Venue size and flow
- Network and headsets
- Capacity and operating model
Configure
- Build the spatial map
- Configure tracking markers and servers
- Set up rooms, groups and import content
Deploy
- Install system and pair devices
- Tracking calibration
- Stress testing and staff training
Operate
- Session control and remote monitoring
- Log analysis
- Content updates and maintenance
Five ways it is used
Theme Parks
Large immersive attractions and IP experiences
Modular tracking and operations for high-throughput venues.
Museums & Exhibitions
Cultural exhibitions, historical recreation and education
Free-roam multi-user experiences that deepen the narrative.
Entertainment Centers
Malls, entertainment centers and pop-up activations
Fast deploy and cross-brand hardware flexibility.
Education & Training
Group teaching, scenario simulation and enterprise training
Group control for situated multi-user learning.
Enterprise Experience
Brand showcases, launches and experience centers
Content production and on-site operations, combined.
Not just running VR, keeping the venue in operation
End-to-end venue capability
From online booking to check-in, VR experience and back-office monitoring.
Modular architecture
Pick modules by venue, scale and operating need.
Cross-device support
Reduce the risk of lock-in to a single hardware brand.
Cloud plus local hybrid
Cloud handles management; local handles real-time sync and low-latency work.
Content and tech experience
Not just a systems vendor; we understand VR content production and live shows.
Three ways to partner
Mix and match by venue scale, module scope and contract needs.
Platform License
For customers with their own technical and operations teams.
Managed Deployment
Includes licensing, deployment, training and operational support.
Revenue Partnership
For content makers, venues or long-term co-operation.
Frequently asked questions
Planning a multi-user VR venue?
Tell us your expected space, device count and use case, and we will share an initial deployment recommendation.
Download the platform brief
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