Moonshine FreeRoam

Multi-User Free-Roam VR Platform

Build, Operate, and Scale Multi-User VR Experiences

From spatial tracking, multiplayer networking and device management to ticketing and content, the complete technical and operational foundation large-scale immersive venues need.

100+
devices managed online
architecture target
< 20 ms
position-sync latency target
test result
4 hours
standard venue rapid deploy
field experience
Multi-brand
mainstream standalone VR headsets
verified
Dual-engine
Unity / Unreal content integration
verified

The hard part of large multi-user VR is not just the content

  • Every venue needs re-calibration and setup from scratch
  • Different headsets are hard to manage as one fleet
  • Multi-user position sync and group control are complex
  • On-site staff lack real operations tooling
  • Third-party content is hard to onboard quickly
  • Software, hardware, ticketing and operations stay siloed

Tracking, networking, content and venue operations as one redeployable set of modules

Moonshine FreeRoam lowers the barrier from prototype to commercial operation, turning one-off projects into a platform you can keep running.

Moonshine FreeRoam

A four-layer platform

Online services, on-site operations, real-time servers and VR development, connected end to end.

Online Layer
Membership, ticketing and digital assets
Member CenterMembership & ticketingSession bookingNotificationsGalaxy digital asset management
Venue Layer
Check-in, pairing and live monitoring
Kiosk player check-inHeadset pairingOperator session controlRoom managementLive monitoring
Server Layer
Real-time sync and data auth
Cloud ServicesLocal Real-Time ServerData & authenticationWebSocket position syncAPI
VR Layer
Tracking core and dual-engine integration
MultiVR PluginArUco SLAMUnityUnreal EngineCross-brand headset support

Four core module groups

Choose modules by venue, scale and operational need.

FreeRoam Core

Multi-user interaction and spatial tracking core

  • Multiplayer networking & state sync
  • Group management
  • Spatial tracking & interaction sensing
  • Safety zones

FreeRoam Venue

Venue operations and device control

  • Kiosk check-in & device pairing
  • Session control & crowd flow
  • Live monitoring
  • Emergency pause & resume

FreeRoam Cloud

Online services and operational data

  • Membership & ticketing
  • Booking & notifications
  • API & remote management

FreeRoam Studio

Content and development integration

  • Galaxy asset management
  • Unity/Unreal plugin & SDK
  • Scene & map tools
  • Localization & content onboarding

A four-step rollout

Turns a technical platform into an onboarding service customers understand.

Assess

Assess

  • Venue size and flow
  • Network and headsets
  • Capacity and operating model
Configure

Configure

  • Build the spatial map
  • Configure tracking markers and servers
  • Set up rooms, groups and import content
Deploy

Deploy

  • Install system and pair devices
  • Tracking calibration
  • Stress testing and staff training
Operate

Operate

  • Session control and remote monitoring
  • Log analysis
  • Content updates and maintenance

Not just running VR, keeping the venue in operation

End-to-end venue capability

From online booking to check-in, VR experience and back-office monitoring.

Modular architecture

Pick modules by venue, scale and operating need.

Cross-device support

Reduce the risk of lock-in to a single hardware brand.

Cloud plus local hybrid

Cloud handles management; local handles real-time sync and low-latency work.

Content and tech experience

Not just a systems vendor; we understand VR content production and live shows.

Three ways to partner

Mix and match by venue scale, module scope and contract needs.

Platform License

For customers with their own technical and operations teams.

Managed Deployment

Includes licensing, deployment, training and operational support.

Revenue Partnership

For content makers, venues or long-term co-operation.

Frequently asked questions

Planning a multi-user VR venue?

Tell us your expected space, device count and use case, and we will share an initial deployment recommendation.

Download the platform brief

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